Sprite Lab
Code the sprite
Write tiny GDScript-like lines. Hit Run. Make the square do what the level asks — vectors, velocity, delta, the works.
Yes it's a square. AAA art comes after you understand Vector2.
Lab clear0/6 · 0%
Level 1: Baby steps
Make the sprite move right. Set velocity.x to something positive (try 120).
velocity is a Vector2. velocity.x > 0 moves right every physics tick.
GD
x 40 · y 120
Supported: velocity / position assignments, Vector2(x,y), * delta, (target-position).normalized()*speed, simple if position.x > n: